Adventure Game Learning Platform

نویسندگان

  • Miroslav Minovic
  • Velimir Stavljanin
  • Milos Milovanovic
  • Dusan Starcevic
چکیده

Educational games display great potential as an active form of knowledge transfer. This research field is young, but some patterns in educational game development can be recognized. In this paper, the authors present a new approach to educational game development that overcomes some downsides of more traditional systems. The paper provides the opportunity to create an educational adventure game by using specialized software tool as well as integrating knowledge in that specific game instance. As a result of that process, game definition is created as a form of XML document. On the other side, a webbased interpreter is used to present the adventure game to user in runtime. XML format provides us with platform independency. By use of this tool, the educator gains the ability to create an educational game without programming knowledge, and to reuse some previously created knowledge. DOI: 10.4018/978-1-61350-456-7.ch4.16

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Integration of a Physics Engine into an Adventure Game Platform

This paper presents the challenges and possibilities that arise from the integration of a 2D physics engine into an adventure game platform (i.e. engine and editor). This integration allows the use of a complex physics model within a narrative environment, thus increasing expressiveness and educational potential (through re-usability and increased challenge). In this work eAdventure is used as ...

متن کامل

Easing Assessment of Game-based Learning with <e-Adventure> and LAMS

The increasing acceptance of video games as learning tools has promoted new studies on how to include them in the teachinglearning process. An interesting trend is the use of modern webbased Learning Management Systems (LMS) as a delivery platform for games and the integration of the information that can be extracted from the game-play sessions into the already existing tracking and assessment ...

متن کامل

Exploring the Role of M-Game as a Seat of ESP Reading in the Iranian TVT

To direct m-game to be a possible didactic option for Iranian TVT (Technical Vocational Training) trainees, in this study m-game-mediated (Mobile Game-Mediated)  materials delivery was incorporated into the conventional teaching method in the blended ESP reading skill platform. So, 52 male trainees fromTechnical and Vocational College of Isfahan were selected by convenience sampling. Afterwards...

متن کامل

Computer Games as Intelligent Learning Environments: A River Ecosystem Adventure

Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art in intelligent learning environments. We have designed and implemented an educational game, a river adventure. The adventure game design integrates the Neverwinter Nights game engine with our teachable agents system, ...

متن کامل

A Game-Based Adaptive Unit of Learning with IMS Learning Design and <e-Adventure>

In this paper we illustrate how to conceive, implement and play adaptive Units of Learning (UoLs) that embed educational videogames. For this purpose we describe The Art & Craft of chocolate UoL, with the game Paniel and the chocolate-based sauce adventure as a key feature. The UoL includes a pre-test whose outcome is used to adapt the game. The UoL also assesses the learning process using an i...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • IJKSR

دوره 1  شماره 

صفحات  -

تاریخ انتشار 2010